The Lost Legends of Redwall: Escape the Gloomer 
UI Design & Branding Project
Description: The Lost Legends of Redwall: Escape the Gloomer is a Conversational Adventure™ game based on Mossflower, one of the New York Times best-selling and award-winning Redwall™ books by Brian Jacques, with over 35 million copies sold. Set in the caverns and catacombs of Kotir Castle, you guide Gillig the fledgling otter as you build your story. Immerse yourself in this fantasy world; overcome fears, explore the unknown, discover new Redwall™ lore, and ultimately triumph over the vermin rat Gloomer in your adventure.
One of a series of six games, The Lost Legends of Redwall: Escape the Gloomer, is created and developed by Team Clopas in partnership with Soma Games under license from Penguin Random House™ and the Redwall Abbey company™. 

UI Team: Peter Venoit Jr. (UI/UX Lead), Melchiah Mauck (UI Dev Lead), Carl Sommer (UI Designer/Developer), and Raul Rivera (UI Artist)

Branding Development: Peter Venoit Jr. (Logo Design Lead), Erin Marantette (Art Director), Raul Rivera (Artist), Chris Skaggs (Soma CEO), Scott Adams (Clopas CEO)

Visual Design Goals
1. Create visual feel that fits into the world of Redwall, but is uniquely connected to the creepy underground tale of a sea-faring otter. 
2. Create intuitive interactions that give users a sense of atmosphere while engaging in this Conversational Text adventure.
3. Develop UI content for both PC and mobile.

Tools: Unity, C#, Adobe XD, Illustrator, Photoshop, After Effects, Pencil. 

Process: Information Architecture, Wireframe, Mockup, Prototype, Shipped Deliverable.
GUI Layout Key
ETG Styleguide Comparison: Ver1, Ver2, and RW: The Scout
Escape the Gloomer: Branding & Logo Development
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